Entries Tagged "games"

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Hacking Bridge-Hand Generation Software

Interesting:

Roughly three weeks later, there is a operation program available to crack ACBL hand records.

  • Given three consecutive boards, all the remaining boards for that session can be determined.
  • The program can be easily parallelized. This analysis can be finished while sessions are still running

this would permit the following type of attack:

  • A confederate watch boards 1-3 of the USBF team trials on vugraph
  • The confederate uses Amazon web services to crack all the rest of the boards for that session
  • The confederate texts the hands to a players smart phone
  • The player hits the head, whips out his smart phone, and …

Posted on September 16, 2016 at 12:12 PM • View Comments

Cheating at Professional Bridge

Interesting article on detecting cheaters in professional bridge using big-data analysis.

Basically, a big part of the game is the communication of information between the partners. But only certain communications channels are permitted. Cheating involves partners sending secret signals to each other.

The results of this can be detected by analyzing lots of games the partners play. If they consistently make plays that should turn out badly based on the information they should know, but end up turning out well given the actual distribution of the cards, then we know that some sort of secret signaling is involved.

Posted on March 8, 2016 at 6:07 AM • View Comments

Sidebar photo of Bruce Schneier by Joe MacInnis.