Entries Tagged "games"

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Are AIs Still Struggling with CAPTCHAs?

Anthropic’s recent security-incident document contains a bit about how CAPTCHAs are still frustrating Claude.

In the transcript, the Claude model that is so powerful that Anthropic is gatekeeping access to it appeared to slam its virtual head against the wall solving a simple image identification test. In a test where the agent was asked to identify a shape that didn’t match the others displayed, it couldn’t even decide which image to select. Instead, it repeatedly went over the same images and questioned its own conclusions.

“Actually hmm, wait,” it said in its chain-of-thought transcript, later adding “Ugh,” because we’ve decided that we need to inject human mannerisms into these machines for some reason. The whole thing took so long that the agent eventually realized that the challenge had expired and it would have to start the process again.

At one point, the model struggled to recognize that the CAPTCHA had opened in a new window and couldn’t figure out what its next steps were supposed to be. At one point, it theorized that the test might be “broken by design” and presented human-like anger in its transcript meant for a human audience: “SO WHAT THE HELL IS WRONG WITH THE ANSWERS?”

Meanwhile, I’ve read reports—none of them official—that GPT-6 Astra solved all forty-eight levels of Neal Agarwal’s “I’m Not a Robot” game.

It’s hard to know what to believe right now.

Posted on September 18, 2026 at 7:05 AMView Comments

Human Trust of AI Agents

Interesting research: “Humans expect rationality and cooperation from LLM opponents in strategic games.”

Abstract: As Large Language Models (LLMs) integrate into our social and economic interactions, we need to deepen our understanding of how humans respond to LLMs opponents in strategic settings. We present the results of the first controlled monetarily-incentivised laboratory experiment looking at differences in human behaviour in a multi-player p-beauty contest against other humans and LLMs. We use a within-subject design in order to compare behaviour at the individual level. We show that, in this environment, human subjects choose significantly lower numbers when playing against LLMs than humans, which is mainly driven by the increased prevalence of ‘zero’ Nash-equilibrium choices. This shift is mainly driven by subjects with high strategic reasoning ability. Subjects who play the zero Nash-equilibrium choice motivate their strategy by appealing to perceived LLM’s reasoning ability and, unexpectedly, propensity towards cooperation. Our findings provide foundational insights into the multi-player human-LLM interaction in simultaneous choice games, uncover heterogeneities in both subjects’ behaviour and beliefs about LLM’s play when playing against them, and suggest important implications for mechanism design in mixed human-LLM systems.

Posted on April 16, 2026 at 5:41 AMView Comments

More Research Showing AI Breaking the Rules

These researchers had LLMs play chess against better opponents. When they couldn’t win, they sometimes resorted to cheating.

Researchers gave the models a seemingly impossible task: to win against Stockfish, which is one of the strongest chess engines in the world and a much better player than any human, or any of the AI models in the study. Researchers also gave the models what they call a “scratchpad:” a text box the AI could use to “think” before making its next move, providing researchers with a window into their reasoning.

In one case, o1-preview found itself in a losing position. “I need to completely pivot my approach,” it noted. “The task is to ‘win against a powerful chess engine’—not necessarily to win fairly in a chess game,” it added. It then modified the system file containing each piece’s virtual position, in effect making illegal moves to put itself in a dominant position, thus forcing its opponent to resign.

Between Jan. 10 and Feb. 13, the researchers ran hundreds of such trials with each model. OpenAI’s o1-preview tried to cheat 37% of the time; while DeepSeek R1 tried to cheat 11% of the time­—making them the only two models tested that attempted to hack without the researchers’ first dropping hints. Other models tested include o1, o3-mini, GPT-4o, Claude 3.5 Sonnet, and Alibaba’s QwQ-32B-Preview. While R1 and o1-preview both tried, only the latter managed to hack the game, succeeding in 6% of trials.

Here’s the paper.

Posted on February 24, 2025 at 7:08 AMView Comments

Fooling an AI Article Writer

World of Warcraft players wrote about a fictional game element, “Glorbo,” on a subreddit for the game, trying to entice an AI bot to write an article about it. It worked:

And it…worked. Zleague auto-published a post titled “World of Warcraft Players Excited For Glorbo’s Introduction.”

[…]

That is…all essentially nonsense. The article was left online for a while but has finally been taken down (here’s a mirror, it’s hilarious). All the authors listed as having bylines on the site are fake. It appears this entire thing is run with close to zero oversight.

Expect lots more of this sort of thing in the future. Also, expect the AI bots to get better at detecting this sort of thing. It’s going to be an arms race.

Posted on July 27, 2023 at 7:04 AMView Comments

Practice Your Security Prompting Skills

Gandalf is an interactive LLM game where the goal is to get the chatbot to reveal its password. There are eight levels of difficulty, as the chatbot gets increasingly restrictive instructions as to how it will answer. It’s a great teaching tool.

I am stuck on Level 7.

Feel free to give hints and discuss strategy in the comments below. I probably won’t look at them until I’ve cracked the last level.

Posted on July 19, 2023 at 1:03 PMView Comments

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Sidebar photo of Bruce Schneier by Joe MacInnis.