Detecting Gunshots
Minneapolis—the city I live in—has an acoustic system that automatically detects and locates gunshots. It’s been in place for a year and a half.
The main system being considered by Minneapolis is called ShotSpotter. It could cost up to $350,000, and some community groups are hoping to pitch in.
That seems like a bargain to me.
Recently, I was asked about this system on Winnipeg radio. Actually, I kind of like it. I like it because it’s finely tuned to one particular problem: detecting gunfire. It doesn’t record everything. It doesn’t invade privacy. If there’s no gunfire, it’s silent. But if there is a gunshot, it figures out the location of the noise and automatically tells police.
From a privacy and liberties perspective, it’s a good system. Now all that has to be demonstrated is that it’s cost effective.
Max Stirlitz • March 20, 2008 7:51 AM
In the Deus Ex game, there were these kinds of sensors in the Hong Kong part of the game…
Complete with fake news articles about them and their cost-effectivness.
Like the fall of the WTC*, Deus Ex is a tad predictive 🙂
Though I hope no one’ll unleash any kind of nanotechnological plague as in the game.
*they didn’t fit onto a texture, so were left out and their absence from NY skyline was explained by terrorist attack. In ’99.