A couple of weeks I ago I wrote about the battle between Microsoft’s DRM system and FairUse4WM, which breaks it. The news for this week is that Microsoft has patched their security against FairUseWM 1.2 and filed a lawsuit against the program’s anonymous authors, and those same anonymous authors have released FairUse4WM 1.3, which breaks the latest Microsoft patch.
We asked Viodentia about Redmond’s accusation that he and/or his associates broke into its systems in order to obtain the IP necessary to crack PlaysForSure; Vio replied that he’s “utterly shocked” by the charge. “I didn’t use any Microsoft source code. However, I believe that this lawsuit is a fishing expedition to get identity information, which can then be used to either bring more targeted lawsuits, or to cause other trouble.” We’re sure Microsoft would like its partners and the public to think that its DRM is generally infallible and could only be cracked by stealing its IP, so Viodentia’s conclusion about its legal tactics seems pretty fair, obvious, and logical to us.
What’s interesting about this continuing saga is how different it is from the normal find-vulnerability-then-patch sequence. The authors of FairUse4WM aren’t finding bugs and figuring out how to exploit them, forcing Microsoft to patch them. This is a sequence of crack, fix, re-crack, re-fix, etc.
The reason we’re seeing this—and this is going to be the norm for DRM systems—is that DRM is fundamentally an impossible problem. Making it work at all involves tricks, and breaking DRM is akin to “fixing” the software so the tricks don’t work. Anyone looking for a demonstation that technical DRM is doomed should watch this story unfold. (If Microsoft has any chance of winning at all, it’s via the legal route.)